The ability to combine a dozen of modules such as ‘Sprites order’, ‘Layers’, ‘Tags’, ‘Descriptions’ on the right side and find out the amount of memory consumed by objects.
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The ability to adjust the illumination of objects on the left side and icons and search by various parameters.
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The component icons are displayed next to the names, and each one has its own menu. You can call internal functions or display variables next to the icons.
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The history of selections and a beautiful drop-down HyperGraph window that displays the links of the object and its components are at the bottom of the interface.
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Complementing the excellent features, a plugin including great extensible menu. This menu called for specified objects is an excellent addition and a great opportunity to use your own functions to work with objects.
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Any interactions with the interface are convenient and unobtrusive. But there is more than was written. but certainly there is more than was written.
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Having tested the capabilities of the plug-in, hardly ever will you return to limited work in the standard hierarchy window. Get the ball rolling – give the plug-in a go and share it with your friends!
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We wish you every success on your beautiful creative journey! And many thanks to Unity developers for providing an opportunity to make such incredible extensions within their game engine.